Nintendo Switch Review
This review was created for Games Bulletin, therefore only preview is available on this site, please click the link at the bottom of the preview to read the whole review.
Friday 3 March saw the release of Nintendo’s new home console/hand-held hybrid the Nintendo Switch. This was something I personally did not plan on investing in, but, after the reviews of Zelda: Breath of Wild I knew I would have to play that game – and I do not own a Wii U. For someone who did not plan to purchase this until the day of its release (thanks Argos for having one left in stock), was the change of heart worth it?
Something everyone has come to expect from Nintendo products is the build quality and standard is usually high, and I am glad to say it has continued with the Switch. Every part of the hand-held and the docking station feel like they’ve been made out of premium grade materials. Although I personally didn’t own a Wii U, the time I’ve had with using one the GamePad seemed to feel very plastic – this is definitely not the case with the hand-held element of the Switch.
For the hand-held mode Nintendo have gone with a 6.2 inch capacitive touch screen with an out-put resolution of 1280×720. Now, even I was shocked when it was only going to put out 720p – I was thinking people are moving onto 4K and you’re not even giving people 1080p. However, you can start to see why this option was taken as you use it;
- Given the size of the screen, with the out-put of 720p, you still receive a very clean, crisp and jaggy free image.
- Out-putting at a higher resolution would use more battery power, and the battery life is already a talking point.
- The higher resolution would also cause more drain on CPU, making it possible that the hand-held to generate a lot more heat, and that’s not something you would want if not using it in desktop mode.
- Adding a 1080p screen would also add to the price of the console, if you think of the price of mobile phones with this resolution.