EGX Rezzed 2018: Day 3
On the third and final day of EGX Rezzed I had an idea of a few things I planned to do, but other than that I wanted to go around a get a play the other games that had grabbed my attention on my first day when I walking around.
Shaq Fu: A Legend Reborn
I had a play test and interview arranged for Shaq Fu: A Legend Reborn just out of interest – you can find out more on that I thought about Shaq Fu: A Legend Reborn here.
After playing Shaq Fu, I got to play GRIP another game being published by Wired Productions. I was discussing with Neil more about the game and my love for the Rollcage games on the original Playstation. GRIP is being made by a team that includes a big fan of the Rollcage series and a member of the original Rollcage team to be a spiritual successor to the series, so I could not wait to jump and try this out.
As soon as you are in the game and start the race it is evident that this has been made by people who have a love for Rollcage still, from the power-ups and taking to any part of the track. But, not only the opponents will be trying to stop you, there is also many obstacles on the tracks – that can pose more of a danger to your race.
I got the one race in before Alasdair was free for the Shaq Fu interview, and really brought by memories of the Rollcage games, and I will certainly recommend keeping an eye out of this game releasing Q3 this year – but if you have a PC you can get it now in Early Access on Steam.
I then visited the stand of Augmented Empire at RTS VR game that has been developed for mobile VR only. This also gave me the chance to try out proper mobile VR and the Gear VR for the first time.
From what I played in the game I could see it being a challenging RTS game, but it falls into the VR medium perfectly and the little bit of story I seen seemed interesting. It worked as you typical point and click RTS in the same ilk as XCOM, but with more simple controls given the restrictions of the Gear VR controller.
I spoke to a member of the team after playing it asking since it published by Oculus Studios is there any plans to being it over the Oculus Rift – but there is not. Which for me is a real shame because when you have spent your time in VR across the four main platforms it is really hard to take in mobile VR, and the restrictions that brings with it.
I then visited the Xbox area and played some Flipping Death on the Xbox One. This a game I had not even heard of before, but the art style really dragged me into it.
From the part I played in the game the idea I got was you are going to be playing a female character that has been mistaken for deaths intern as he goes on vacation. The main part of the gameplay is going to be solving puzzles in order to progress, which is going to require you flipping between the worlds of the dead and the living. You switch these worlds by possessing the living, which you will also need to help solve some of the puzzles.
The game is being made by the team behind Stick it To The Man, and the visual style from that game has carried over into Flipping Death, and this was a style I loved. Again from what I played it shows some promise of being a decent puzzle/platform game, but it all depends on how it goes through the rest of its development really.
I then visited the SteelRats stand as I had arranged to have a session playing the game. This was something that peaked my interest because of the idea behind the game and I really wanted to see how it translated from the idea.
Again until I got my invite to play it, I had never really head of the game, but the idea of Motorbike 2.5D side scrolling, beat-em up and platform game really had me interested. But, before I discuss the gameplay, one thing I really liked was the futuristic dystopian design to the visuals of the game they really did look nice.
Now when it came to gameplay it was not as simple and moving on a straight path, given the 2.5D you had to move in and out different levels on the road, turn back on yourself up ramps and there was obstacles in the road that you would need to take out or dodge. I’m sure you are thinking so how does the beat-em up aspect work?… well each character has a separate attack unique to them, but the main part is going to be done using the blades on your motorbikes wheel. This blade can be used to take out your enemies, cut through pipes blocking the road and even to climb vertical parts of the levels. I previously mentioned each character has a unique attack, well all the characters are available as you play, and you will only fail if all a killed, these characters can be swapped on the fly – which makes it easy to manage them and trying to keep them alive.
From the easy and hard level I played I really was surprised how well this worked, as given the description I received of the game I was expecting to leave a little disappointed but I really wasn’t. All I can really say as little negative from what I played was the controls are very fiddly at first, may be this was down to being aware I was taking one of the spaces up in their display, so I never really gave myself much time to familiarise myself with them before jumping in.
I ended up back with the Windlands 2 team to finish off my time at Rezzed – More details on why I returned will be available soon in a separate article.
That was my EGX Rezzed over and I was happy with the event overall, my only little gripe with the event was the lack of VR games to get stuck into. But, it was great getting time with the developers of the games that were there, playing some games I didn’t even know about, the venue and getting to meet all the lovely VR Streamers and Content creators and spending time with them.
Next stop EGX 2018 in September…