Project Nimbus Review

For the purposes of transparency, this review was created using a code provided by the company or their respective PR company. The use of a review code does not affect my judgement of the game.

As a fan of many of the Gundam TV and game series that have been released. I was pleased to get the chance to review Project Nimbus on it exiting early access. So, what did I think of the game?

Firstly, the game does try to tell you a story, but it is very disjointed and hard to follow The story is broken into information given to you from cut-scenes before the mission and the audio files before you launch the mission, and to be honest I struggled to follow what was going on completely. To give a brief overview from what I understood, there was another war that has destroyed the world and people now live in floating cities. Mankind has now separated into two warring factions, who fight each other with mechs. All I can really recommend watching the trailer of the game below, this will give you a much information as I could. Maybe playing the game through a second time might help you understand and pick up the story a little better – but unfortunately for the purposes of reviewing the game, I did not have the time for a second play-through.

Gameplay wise Project Nimbus is a high-speed and frantic mech combat game, which throws a lot you. The combat side of it is making sure you are using the right type of weapon to deal with your enemies – that results in a lot switching what is available. This switching is mixed with the fast pace of the combat, evading incoming fire with boosts and releasing flares when required. Overall making for some satisfying moments, where you can feel like a bad-ass mech pilot, as you avoid and take out enemies.

In the levels you are given multiple objectives, well some you are given a single objective. But, the stand out moments are the larger boss-like battles. This is the point when the game can become very hectic with everything going on, and also becomes tricky in some instances (depending on difficulty setting), and you may find yourself boosting away to regenerate your mech’s shield before going back in for more damage. But this all adds to what makes for battles that can at times feel epic, as your screen is full with incoming missiles and bullets.

Really this makes Project Nimbus in the same vein of the Gundam games, which is something for me is a great thing. But, this means if this is not your type of game you might want to give the game as miss.

Visually for me the game is a little bit of mixed bag, some parts look great but then some are a little lack-lustre. The mechs themselves look really nice, and clearly standout as the anime design style – not like ones you might see in games like Chromehounds all dirty and oily. Now, the lack-lustre side visuals that I wasn’t taken in by was the sky cities (when the combat was happening in these areas). It’s not really a stand out flaw in the game though because most of the time you are concentrating on the battles more that the city, however, if you stop and take real look they don’t look that strong. It just seems like the positive look of the mechs is then given the negative from the look of cities. Overall the game doesn’t give you a feel of a current generation game, but, don’t get me wrong it also doesn’t look last generation – it floats around the middle. The sound in the game is decent, but then one little issue comes into it. When it comes to the mech noises, the boost, the weapons and the explosions, the game does really well. The part that lets it down is some of the voices overlap, in some cases this seemed to happen at times of explanations on what is going on and what your new objective will be.

Project-Nimbus-1 Project-Nimbus-2 Project-Nimbus-3 Project-Nimbus-4 Project-Nimbus-5

When it comes to controls, the game can be done using keyboard and mouse and a controller – however, it is listed as partial controller support on the games page. I started with controller as this is my preferred method, but the controller became very trial and error. To the point there was things I couldn’t figure out how to do with the controller. This was down to even if you are using the controller the tutorial was all about the keyboard and mouse controls – maybe this is where the partial control support comes in. But, after sometime with keyboard and mouse I got used to it, and then all was good with the game. So, I would recommend moving to this method, or be prepared to spend a bit of time with controller to figure it out without the help from anywhere.

To get through the 23 levels that are now available now its left early access, it took between 3-4 hours to complete the game. The great thing about the game is you can select which Act and Mission you play from the main menu, so I can imagine me returning to the game and playing the missions with the boss battles in them. For me making this an option and not making you have to go through the other levels, will increase the time I will spend with the game. As well as campaign mode the game includes a Survival mode, giving you a little extra if you don’t wait to play the campaign elements again. The game will only set you back £10.99 on Steam, and I think it’s not bad value for money. With the game offering a 3-4 hours campaign, plus the fact it does offer some replay value via the mission select and Survival mode.

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